Visuals
1 ... looking of a far looks great:
1.1 . if I scale it to full HD on 27inch then it becomes to much of pixelized
1.2 . (design 1) -> effect of dizziness applies if zoomed
2 ... loading details vs game details does not match
3 ... some texts are too small (if page not scaled up)
4 ... game element aesthetics fits together
4.1 . GUI elements fits together
4.2 . game elements vs some GUI elements: little off
5 ... (main menu): looks great maybe add little camera movement & slower darken effect?
5.1 . add stronger hover animation (currently is hardly visible)
6 ... those shaders give a lot of weight to unique look
Design
1 ... this flicker effect triggers effect of dizziness (depends on display 1screen triggered on 2nd did not)
2 ... some actions feels like wood (lerp animations -> my suggest is try different interpolations
3 ... add auto next scene when moving (now I have to go at corner -> press E -> next level)
4 ... add <space click> to close all dialogs even boxes like newspaper.
4.1 . Now you have to click close but when fast reading letter you are able to space close
5 ... add fast forward in scripted dialogs at start
6 ... forced messages (dialog) feels like you are taking control from player: blocks movement
Controls
1 ... responsive, why is jump for (game looks like 1D gameplay is intended?)
Sound
1 ... I am not fan of old retro style types
2 ... overall good
Bugs
1 ... If I die I am forced in loop where I can not get out and my items are drained (if I used them to fight)