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Visuals

1 ... looking of a far looks great:

1.1 . if I scale it to full HD on 27inch then it becomes to much of pixelized

1.2 . (design 1) -> effect of dizziness applies if zoomed

2 ... loading details vs game details does not match

3 ... some texts are too small (if page not scaled up)

4 ... game element aesthetics fits together

4.1 . GUI elements fits together

4.2 . game elements vs some GUI elements: little off

5 ... (main menu): looks great maybe add little camera movement & slower darken effect?

5.1 . add stronger hover animation (currently is hardly visible)

6 ... those shaders give a lot of weight to unique look


Design

1 ... this flicker effect triggers effect of dizziness (depends on display 1screen triggered on 2nd did not)

2 ... some actions feels like wood (lerp animations -> my suggest is try different interpolations

3 ... add auto next scene when moving (now I have to go at corner -> press E -> next level)

4 ... add <space click> to close all dialogs even boxes like newspaper.

4.1 . Now you have to click close but when fast reading letter  you are able to space close

5 ... add fast forward in scripted dialogs at start

6 ... forced messages (dialog) feels like you are taking control from player: blocks movement


Controls

1 ... responsive, why is jump for (game looks like 1D gameplay is intended?)


Sound

1 ... I am not fan of old retro style types

2 ... overall good


Bugs

1 ... If I die I am forced in loop where I can not get out and my items are drained (if I used them to fight)