WOW this was a lot. I'm always a sucker for the rpgadventure/rpghorror style walk-around-and-do-puzzles type games so having one be turned horny was kind of like the genre aging up almost? 10 endings feels like a bananas amount of writing for a game jam but it works and I'm very impressed. I liked a lot of the botanical worldbuilding as well, i felt like I could tell that's a passion of yours to some extent (and one that's shared! I love that kind of stuff!). Figuring out the window's correlation to a puzzle was also a delight, i found them conspicuous from the start and was so pleased when that paid off.
Main pain points were that some of the puzzle hints were just a little obtuse, the first one that got me was actually the second cauldron demand where i wasnt sure if potent/honed was talking about the amount of time it was honed (implied with the lover's drop) or the intensity (which was the actual answer). I think that one's okay though since it encourages follow up playthrus. More pressing though was a kind of paranoia that literally any indulgent act could lead to a punishing ending which, while probably enhances the atmosphere a bit, actually stalled me off from getting the final ending for a hot minute. Which again, not a dealbreaker, it just kind of made the experience have a bit more friction for me. Also on the replay note, having an option to skip the intro would be a good future add.
I'm also figuring this was a time constraint or possibly because there's so much focus in the text, but I would have loved illustrations for the endings even if they were sketched and even if there was only 1 per ending to just sort of strike the mood. Honestly bc there's not, I do think this game got a higher stealth rating for me, but I liked so much of the writing I kind of wanted the art to shine with it? if that makes sense?