Yeah, I'm already planning out a combat rework that does exactly those things. The action log was a hasty last minute add entirely so you have some way of telling what the enemy did during combat, it was really the best I could do in the time of the jam. The first update will focus entirely on combat clarity.
I definitely went too hard on the writing here. It's a world I've been developing for a long time, and I wanted to try to fit as much of it as possible. I can see how the vibes clash, but that's honestly the part I enjoy most. The idea is supposed to be sex workers playing up rivalries and fighting for a ravenous crowd (that I had to cut due to time constraints), and I also want to have a separation between the how the characters act on and off stage. Definitely a deviation with what's common in similar settings. I do need to find a better balance of length in the text scenes, especially that intro. But I don't think I'd be making significant changes to the vibe of the text.