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I agree with you. To be honest, Clover Revenge was my first game where I started figuring out how to code in Ren’Py. I focused so much on the coding and the main story that I couldn’t dive deep into the characters. Sometimes I still run into a similar issue in my newer games.

As the number of characters and artworks grows, trying to keep everything consistent - and going deeper into each character - can sometimes pull me away from the main story flow. But all of this has been a valuable learning experience for me, especially thanks to the feedback I’ve received, whether it was positive or negative. 

So thank you for your feedback.