Pretty cute game. Good variety of enemies that the player needs to adjust their tactics to fight. Basic enemy, tanky enemy, fast but weak enemy, and the chaser.
The upgrades need more feedback on what they do in game. Some animation and a bit of popup text or icons somewhere on the UI would help.
The sounds are a bit repetitive, but as sound cues for what direction the enemy was in and whether they were attacking the lighthouse, they did well.
The chaser enemy was interesting. Making it an obstacle that the player had to avoid made it interesting and it did its job later on in the game since it distracted me enough for the others to kill the lighthouse.
The dead enemy effects are interesting and do add a uniqueness to the gameplay, but they don’t quite feel good.
The flashlight power bar didn’t feel good. I’m not sure if it just doesn’t allow turning back on when charging or what, but having to wait until it refilled completely didn’t feel good to use.
The ranged attack was fine. Though it was a little hard to judge distance to the enemies when aiming from farther away.
Overall, it has the beginnings of a fun cute game.