Great submission and I really enjoyed this one! Characters were fun and the gameplay loop of collecting ingredients and figuring out the right recipes worked well. Also the soundtrack was very well done. Loved that every character had it's own track.
The objects laying on the floor in the gathering levels confused me a bit. I suppose they were decoration but they seemed like objects you could collect.
If you're considering continuing development, one suggestion for a full version would be to add a bit more logic to the worldbuilding. Characters were fun but felt very random so a clearer sense of who you are and why these characters exist in this spacewould make the whole experience feel much more intentional.
The core loop is solid, and if the gathering minigame were made a bit more interesting and varied to cut down on repetition, I could genuinely see this working as a full game!
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Heyy, thx for the feedback!!
Changing the gathering mini game depending on the scene or type of ingredient was one of our core mechanics that got scrapped to fit the time schedule. But I definetly see you, we had all types of ideas, having the bar spin around, going to different places on the screen, having to hit multiple spots (DBD style I guess) or just other mini games. Glad you enjoyed it nonetheless!