Visually is was very cute and I like the little jingle when a screen was complete.I unfortunately also called it quits early, I don't think this sort of smooth acceleration and deceleration really meshes with the level of precision the game is asking for. A quadrupedal character sprite makes it hard to tell where she's actually going to land during a jump, which is unfortunate cuz I do love playing a horse. It is particularly exacerbated by the legs outstretched during the jump animation though. If she cast a shadow that shows you her collision box at all times, that would help a lot I think.