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or better yet, learn to code and make the FUCKING game yourself. It may feel like an accomplishment when you make it, but tell me how it works, I dare you. I know you can not. You will be tempted to use AI again. I lived on that side of the fence for a while, and I definitely can say this side is greener.

It did not feel like an accomplishment, it was simply something I did a year ago to see if LLM python game generation was a thing that could ever have legs. I haven't done more with it because it was never about the game.

Like I said, this was just an early test of what the capability of AI was, before the entire internet was flooded with AI content (at least in my circles). I posted it in case anyone else was curious, but by now the conclusion I came to (that AI could make a game that was technically playable but not very good) has been proven time and time again by hundreds of thousands of other people, so there's not much point in it still existing.

I'll probably leave this up for a week or so just so it doesn't look like I got salty and deleted it, but after that I'll take it down if I remember. Again, it's served its purpose, and like everyone else I have become disenchanted with AI as it has become less "here's an interesting niche thing we can make computers do" and more "let's eliminate all trace of effort and individuality from art because it's cheaper this way".

To anyone who sees this (especially if you were kind enough to give feedback), thank you for entertaining it as long as you did. Hopefully on the off chance I do actually get enough time to develop something real, this experiment won't tarnish that too much.

I would like to say I am sorry for the harsh words. I mentioned that I lived on that side, and I said the things I wish someone had said to me. I was less offturned by the "turning art into cheap ways to make money" than I was towards the environmental impacts. Again, I am sorry for being extremely harsh; I did not know the situation, and I should have been more tactful in my response.