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I already shared some my thoughts with you but I wanted to leave a comment as well. I think this is my favourite combat-focused entry. The battle system is immediately overwhelming but quickly becomes intuitive, despite the lack of explicit tutorialization. You're provided with only 5 healing items but a whole host of clever tricks to delay their use as much as possible. Puzzling out how to get away with taking as little damage as possible, or leave a character out of a fight to let them rest, was constantly challenging and rewarding, and the encounters keep evolving and introducing new snags. The cutscenes and surprise attacks through the tower were fun and expressive. After all of it, my fight against the final boss came down to the wire, and I won just before dying with no healing items remaining. Really beautiful game.