Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Consent Option Wording

A topic by Endovior created 4 days ago Views: 414 Replies: 1
Viewing posts 1 to 2

Some of the consent options are ambiguously worded, making it unclear which setting activates them. Several have useful clarifications about what yellow/red/green options do, but some don't and could use it. Notably, the "Painful Shocks" option suggests that it replaces 'electric' damage with 'E-stim' damage, but it's unclear whether yellow or white makes this change. "Cyber Dollification" is more confusing, saying that it "Does not place points where enemies will drop you off to be dollified"; yellow 'reduces' this in a confusing double-negative.

Semi-related; there used to be a free perk, which I believe was called Safeword, which stopped your allies from helping you with your restraints unless asked (which often causes you to gain Submissiveness). When the preferences section of the perks menu was turned into the consent menu, this option went away. Really, it's a minor inconvenience, but I don't want allies to help unless I actually need the help, so it's much less annoying to occasionally have to open a dialogue to ask for help than it is to regularly gain Submissiveness whenever I adjust my armour (not even bondage gear, just regular protective items).

(+1)(-1)

Dropping a couple of other minor thoughts here while I have them...

Maid themed items (Feather Duster, The Persuader, The Sweeper, etc...) often do Tickle damage, which is reasonable. However, Dirt Piles, the omnipresent random 'enemy' of any player character that agreed to start in Maid Bondage, are immune to Tickle, on account of having Psychic 0x. This should probably be changed.

It'd occasionally be nice to be able to buy prisoners and loot from non-hostile factions. Rescuing a faction's prisoners or opening their chests normally draws aggro, but it feels like if you're on good terms with a faction, you ought to be able to just pay them. Bandits in particular talk about selling slaves outright; if you happen to be on good terms with them and in their prison, you ought to be able to buy their prisoners from their guards. Similarly, some chests are too valuable to pass up (especially the ones that give spell points), but it hurts to ruin your good relations with a faction by angering whatever guards might be there. In much the same way as you can buy any random items an NPC happens to be carrying, you ought to be able to buy access to a chest, perhaps by bribing them to look the other way?