Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Basically at the start when we started animating the artist (marcomly) would draw all the sprites then i would animate it in godot but the animation in godot took absolutely ages like a day or two per scene due to the amount of states i had to make sure were right when the animation started so on the last two scenes we had to do it frame by frame which wasnt ideal but we didnt have much of a choice with the time frame. the terrorist animation was hand drawn the morning of the jam and it took 6 hours to animate from 1 am till 7 am but i insisted that it be in the game. Thanks for you interest!

(+2)

man that's insane commitment to the project, haha. I wanted to suggest using sprite sheets and animating characters independently from the background, but it seems you already knew that. It makes sense that you'd switch to faster workflow in the jam setting when the speed is key. It's better to have it take a few seconds to load in a browser instead of not finishing the entry!

(+1)

Yeah haha!