As others have said, the aesthetic here is so strong! The animated pixel art paper, and the font choice and color, all work really well together and do get at the sort of "papers please" type clicky validator game aesthetic.
I did have a technical challenge, where it seems like the "accept" button is easier to click than the "reject" button? like, it feels like I have to double click the reject button for it to register, but I don't have that problem with the accept button. I think the shift could be even shorter amount of time as well, and maybe re-organizing the page so that the player doesn't have to scroll down to get to each application content would help reduce friction for the player experience.