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(+1)

Visuals

1 ... I do not like those buttons (GUI) -> one of reason is they looks like map/world elements

2 ... try different color adjustments

3 ... add mouseHover/mouseClick button feedback

4 ... decrease size of buttons for full HD/or option turn of mobile mode

5 ... tune <look direction of character> -> character look where its going to


Design

1 ... this up/change gravity very good design

2 ... falling out of map not visible (no visual feedback except you died -> reset):

2.1 . add danger zone feedback

3 ... swapping bg color very good

4 ... how would look fully connected floors/walls?

5 ... maybe scale character when using direction swap with camera zoom to give extra impact of core ability/game mech.


Controls

1 ... controllable +2

2 ... maybe adjust tweens/interpolations (how speed changes)


Sound

1 ... it fits theme as chilling sound

2 ... maybe adjust tempo based on bg color


Bugs

1 ... player is able to go behind the map -> when you realize it you are force to restart (cause its too late)