Memory Hole has a really strong presentation and aesthetic. The 80s Blade Runner style, CRT filtering, and overall tone feel cohesive and intentional. The use of historical footage and the video-style introduction was especially cool and immediately boosted believability.
Where I struggled was onboarding and clarity. The intro lore is ambitious, but it hits the player all at once and I found myself confused about what I was supposed to do and how to use the computer system. It took me a while to even understand the core task, and once I did, I still wasn’t fully sure how I was meant to judge what should be flagged or redacted.
This feels like a game that would benefit a lot from drip-feeding information. For example, having the computer interface guide the player in small chunks, with simple early examples, would help players learn the rules before the story complexity ramps up. With narrative-heavy technical gameplay, the game needs to teach the player the decision logic very clearly.
I also noticed some text readability issues. It looked like some characters might be missing, possibly due to the font or formatting, which made following the story harder.
Overall, the atmosphere and concept are very strong. With clearer tutorials, tighter explanation of the redaction decision process, and improved text readability, this could become a really compelling experience. Especially impressive as a first game.
If you have time during the rating period, feel free to check out our game as well. We’d love to exchange feedback.