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Wake Up Jeff has a fun and lighthearted premise. The idea of Jeff falling asleep at work and dreaming up strange places fits the theme nicely, and the music does a great job setting a playful tone without becoming distracting.

I did run into a bug early on where I fell into a hole, the screen went black, and then the timer began counting up. I wasn’t able to recover from that state and had to restart the game. Just flagging that in case you're tracking issues.


One thing I found challenging was the onboarding. The game begins immediately in a fairly skill-intensive 3D platforming section. A short cutscene or even a quick visual moment showing Jeff falling asleep at work would help ground the premise before jumping into high-precision gameplay.

Difficulty-wise, the first area felt fairly demanding. I personally wasn’t able to get past the first checkpoint. A slightly gentler early ramp or clearer feedback on movement timing might help more players settle into the controls before the challenge increases.

Overall, there’s a solid foundation here, especially for a solo jam project. With a bit more onboarding and polish, this could be a really strong dream-platformer experience.

Nice work getting it completed in a week.

If you have time during the rating period, feel free to check out our game as well. We’re always happy to exchange feedback.