Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I'm not very good at the game - I thought the art was nice, and the theme was well met. The systems felt deep and complex. But the planets were definitely better off without me trying to help. The perfect plant timing seemed to be very difficult to hit, and the secondary plants seemed to just always make the planet work and half the time not fix the thing I was trying to fix. 

The how to play was helpful, but I'm still not sure I was using the settings correctly. I think one thing that would be helpful is if the plant would default to a secondary harvestable state rather than have to be destroyed. I guess you have unlimited seeds to try, but the first planet died before I figured out how to ship a plant without destroying. (Then I focused on helping just one planet, and it died next lol)

I still had fun