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(+1)

I loved this! The divining  rod works great, combat was simple but really fun, and honestly the only thing I can say is that I'm sad that I'll have to wait longer to play the full game if you do decide to finish it. I stopped at your dev note telling me to stop if I don't want spoilers, but I don't know if I can really keep my hands to myself for long. haha.

There were a few bugs, for example I managed to get the lock on sound to be stuck a few times by triggering a dialog/menu/etc. while it was playing, and Valencia doesn't despawn from near the mines when *the* cutscene plays (you know the one, major spoilers), but honestly for your first audio game you're doing really well in my opinion. I want more!

The locking on works great, holding R and turning works really well, maybe having a quick 360 scan where it plays sounds from the direction where something is + announcing it for a quick sweep without changing your direction? Maybe a bit more ambience sources to make the world feel more alive? But I'm kinda grasping at straws here. This is cool. 

Oh actually, one thing. The quick combat instructions only say the buttons for gamepad, not for keyboard. I poked around until I accidentally discovered that it's z. 

You are too kind! So glad you're enjoying it so far, and this is some really great feedback. I was able to replicate the bug about the combat tutorial ignoring that you were on keyboard and deciding to tell you about Playstation controls, so I should have this fixed soon! I'm still looking into the other bugs, and will hopefully have fixes, as well as some critical fixes that block progress in The Mines and let you get to the boss and finish the game. Thanks for hanging in there and letting us get your fresh impressions of playing The Mines as they were intended!

Your idea for more of a burst sonar echo in every direction is so cool, I can't wait to try to prototype that! It's such a fitting ability for the Divining Rod. And I could not agree more, the world could use a lot more ambient sources of audio to bring it to life and help navigation by ear without relying on the Divining Rod so much. It just takes us a long time to find suitable, high-quality sources of audio that fit well into the game, but it's always worthwhile when we do.

Thank you!