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(1 edit)

Thank you, that’s really helpful feedback!

I actually chose to allow rotation in only one direction on purpose, to make the game more challenging and force players to think ahead before jumping. But I understand how having both directions could make it feel smoother and more intuitive.

About the level 1 door, you’re right, maybe that’s too confusing for a first level. And good catch on the square staying in screen position during rotation, that’s actually intentional… but I can see how it might feel inconsistent. Thanks for pointing it out!