Such amazing art, oh my goodness! Really solid gameplay concept, too! I do think level three becomes a bit too tricky for me though---the combo hit of bystanders both ruining shots AND also looking your way for long periods of time meant that there were a lot of long stretches/failed runs where I felt like I couldn't do much (bystanders walking in the same are nonstop and not moving enough, or the exact wrong timing of everyone looking ahead in a chain haha). It would be nice if there were more deliberate windows that opened up (or maybe that the player could open up some way?) to get a little bit more control of the run. Even just being able to aim the camera while hiding would make it feel like there was a little bit to do while waiting. That said, it really is such a fun concept---capturing a good shot feels really satisfying, and I love the tonal dissonance between how she presents her album and the reality of what's happening, haha. Great work!!!!