Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I am honored to hear that I helped give you motivation to work on your game! I wish you the best of luck and hope to play it when it releases!

I think you needed to talk to SCP-166 more as that triggers them to open the door covered in grass to the right of the room. From there there are more levels and you get to meet BIG SCP-610 again ;). I just uploaded a newer version of the game right now! I overhauled the entire GUI for the game and re-did some sprites! Also I added a new intro cutscene animated by one of my friends. (He is in the credits page!).

Also yes there is one more weapon to find!!! And thank you for the feedback it has been very helpful!!

(1 edit)

Oh my gosh. I assumed the title of the game showing up meant the end of the demo. I definitely have stuff to say about this section and the new update.

First of all, the flesh arm is easily the best weapon, if not just for the amazing animation work. Speaking of animation, the emotes are also very fun; there needs to be a more intuitive way to equip them, though.

I also really enjoy the intro! As a block-out it sets the stage really well and I think it will look really good in full pixel art, or whatever artstyle you end up having it be. 

About 966, certainly cool gimmick, there are some changes I would make though because currently I feel they are the most annoying enemy. First I feel like you are a little too liberal with the amount of them that show up. With something like 610 or 3199 it should feel an infestation or a swarm - and it does, but with 966 I feel like they are supposed to be a more intelligent, even cheeky species. A good way to achieve this would just be to lessen their numbers but in turn make them harder to deal with. This would also have the effect of giving them more mystique which would help the second problem, they aren't as scary/intimidating as they are annoying. The current gameplay loop of fighting 966 is 1) minding my own business 2) one shows up outta nowhere, shocking me for a second 3) I hit it over and over until it dies. The only scary part of fighting them is when they show up, which is basically the equivalent of a cheap jumpscare with no anticipation. If there was a way to know when one is in the room with you, that would not only make them way less annoying but also keep the player constantly on edge - in turn making the eventual scare more effective. I'm thinking they make a spooky sound that grows louder when one of them's close, but if you're worried about their lore-accurateness you could also put some text up that says "you feel sleepy..." or something lol. And finally there's nothing to actually be anxious about if they are pathetic in combat. They could run back into the shadows after getting a hit in, or whatever you can give them that properly balances all the other changes.

Anyway, I made it to the big, boss-fighty room but couldn't get anything to spawn so idk.

Ahhh for the boss fight room issue you should do a new game if you download a new update of the game as using save files from older versions may have weird effects depending on what changed. As for 966, yeah I agree they need a lot of tweaking. So I will definitely take a look at your suggestions for his move set. I added them in a short amount of time! 

Also thank you for your input on the intro animation!!!! It was made by my friend and I think he did a really good job too!

Super glad to hear you could actually add my suggestions! I try to not just point out problems but also give actionable steps to take, but looking back I realize that I might have been a little... wordy. I just really like talking about game design and I see lots of potential in your game especially, believe me that I could talk about game development for hours.

I've always felt like there's a lack of SCP games out there, and the ones that do exist are great - don't get me wrong, but all kinda feel like Containment Breach without really capturing what made the original CB so iconic. This is what originally inspired me to start working on my own SCP game, and what led me to find out about this game! I don't want to make you feel too much pressure to finish the game, but considering I myself make up a sizeable portion of this game's fanbase, I suppose that's part of my job. As long as it's still gratifying to work on I really want to know where this game goes next.

If you already have or have any plans to make a Discord server for the game, I'd love to join it! None of my current friends are really into game development or SCP at all so it'd be a good place for me to show off my own game, as well as keep helping with yours of course! If not, I'll still keep up with any developments you post here on itch!

You have not been to wordy I enjoy and really appreciate your feedback you sound very passionate about game design and I really respect that!!

Also I just made a discord for the game you can join it here through this link!! https://discord.gg/xnp7x2uq

Also sorry for taking a while to respond I was out of town!