Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits)

This game is pretty obtuse, but pretty fun despite its simplicity, the fact that you have to exit out to make new towers notwithstanding. I heavily suggest you add more tool-tips (and palette options, and "blast" effects depending on the bullet (or have more than just bullet sprites (custom sprites for statuses, perhaps? Really, like anything.)), as most things are very hard to learn for really no reason (e.g. how tower saving works, what tower properties do, what game modifiers do, and what enemies do). Speaking of confusing mechanics, though, I never got upgrades working, despite my best efforts.

Why are there stocks, by the way?

also the water in the blons map doesn't prevent building 0/10


I can't tell if this is a positive or negative review lol

The iteration is part of the design; you're supposed to see what works, and when you lose you make up for what you don't have by making new towers. I understand if that's not for everybody.

As for the "obtuse" nature of the game, I plan on adding more clarifications on mechanics at some point. I apologize for not explaining much.

If you want to upgrade towers, you have to select the tower and select an upgrade. You can only have one upgrade on each tower. I think the speed upgrade is bugged right now, but I'm working on a patch.

Also I thought the insider trading mechanic was funny so I added it.

Thanks for playing!