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wow!!!!!!!! what a show stopper of a demo. the immortal kingdom holds a place of nostalgia in my heart but paper trails is on a whole other level game design wise. your growth as a dev and artist is amazing, and it really shines here :) 

spoilers...

the 'nothingness' of the phantom design is truly so so clever, what a use of the medium!!!! my jaw dropped when that whole scene started. the tension during the chase and the trap was built masterfully. i truly cannot wait for what's coming down the line. more then worth the patience of a few years, i'm so happy to have kept tabs on this project! 

So happy to hear you enjoyed it! The phantom scene was such a pain in the butt to figure out, but to know that you liked it makes it worth every minute spent on it <3 Thank you so much for the kind words and I hope the rest of this project also lives up to your expectations ヽ(´▽`)/

i have no doubts it will!! i do have a bug to report, do you prefer those be send here or on tumblr and is the BBCode or Markdown better?

You can send any bug reports to my Tumblr, right here! Just send an ask, and if you don't want me to post it you can let me know somewhere in the message. Markdown is definitely preferred! I appreciate anyone letting me know of any bugs or problems, so thank you <3