I did actually like the battle system but similar to Lupanar I did find it hard to tell how effective or ineffective something might be most particularly because of health/damage. I didnt have a bar for it but also it didn't seem to matter? After a point, I assumed it was just combined with the horny meter and took hits in stride. I do also agree with Underwhelmers that the flow of the battle 100% helped enforce the eroticism but also the desperation of the later combat? I thought it was a very good touch that over the course of the battle *neither* me or the opponent cared about stability as energy became scarce and were just beating on each other to try and win, that was very effective.
I also agree with plastic grass that the text was good but a bit long. Especially for a game like this where the real meat is in the combat system. I do like a lot of the place setting though, lots of interesting visuals to chew on! Would love some art in any kind of future build even if it's just like splash illustrations in the back.