This is a really cool concept for a game, with great visuals! You guys did such a great job making the vibe and atmosphere really great. I especially like the subtle rain / see-thru effects that trigger when you walk behind tall buildings; it helps with gameplay a lot and adds to the 'neo noir' vibe. The vfx and sfx when you trigger the abilities are also really well done!
Some feedback:
One thing I wished I could see in-game was the player's goal! Initially, I was very confused because the game's description describes the gameplay as "an anomaly detecting game", but the instructions only say to "go to where the bodies are" with no mention of where/what anomalies we should be searching for. I spent my first couple playthroughs just running around eating bodies, until I finally managed to catch a glimpse of a blood trail and it became obvious I should also be watching for the killer.