Shot and sweet, I especially like the creative approach to the jam theme.
As is the gameplay feel a bit too simple. I rarely felt like I made any choices or discovered anything, Stage 7 showed some potential, with the non-obvious path being the right one. Maybe you could have less straightforward ways of deducing which spaces are strange instead of the animation when you are close enough. Or have limited moves?
Also, on my screen the player character was blurry, looked like a scaling issue.
That aside, great result for a solo entry, congrats!