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Finally noticed and am trying your vampire and alien overhauls and loving them.. but I am currently wondering if something may have changed with the Lot51 core library in relation to your vampire and alien overhauls.

In the log for the Lot51 core I get numerous warnings about the same thing - "This affordance does not use flexible_content basic_content"  I'll share a few examples here showing these warnings coming up in the lot51_core.log for both mods.

I would ignore these warnings in the log, but from what I can tell the actions aren't firing as a result of not being processed by the current Lot51 core library (3.91 released February 16, 2026):

3 Examples from the Vampire overhaul:

[WARNING] Cannot inject conditional_actions to <class 'sims4.tuning.instances.mixer_social_Fight_targeted_mean_VampireAndSim_Duel_WithoutGarlic'>. This affordance does not use flexible_content basic_content.

[WARNING] Cannot inject conditional_actions to <class 'sims4.tuning.instances.Kayaker: mixer_Vampire_TeenSlayer_VampireDuel'>. This affordance does not use flexible_content basic_content.

[WARNING] Cannot inject conditional_actions to <class 'sims4.tuning.instances.Kayaker: mixer_Vampire_TeenSlayer_VampireSlay'>. This affordance does not use flexible_content basic_content.

3 examples from the Alien overhaul:

[WARNING] Cannot inject conditional_actions to <class 'sims4.tuning.instances.Kayaker: AlienAbility_Command_Wander'>. This affordance does not use flexible_content basic_content.

[WARNING] Cannot inject conditional_actions to <class 'sims4.tuning.instances.Kayaker: AlienAbility_Command_Begone'>. This affordance does not use flexible_content basic_content.

[WARNING] Cannot inject conditional_actions to <class 'sims4.tuning.instances.Kayaker: social_Alien_MemoryErase'>. This affordance does not use flexible_content. 

If this is all normal sorry to take up yourt time.  I asked on the Lot51 support chat and the lot51_core.log came up clean when scanned by the bot but a moderator agreed those warnings may indicate that certian parts of both mods may not be being processed by the Lot51 core. 

Also running your cowplant overhaul mod and no similar warnings for that one re lot51 core.

Thanks for letting me know! I can see that in my log files also, now that I look. Those specific files don't use looping animations (they don't need them), which is what I think Core Library is upset about. But Core Library doesn't actually do any injections to those specific files (they're either my custom tunings or files I've overridden and edited) so I think the program is just being extra careful. I'll go and talk to Lot to see what what's going on there.

Thank you!  Just figured you may want a heads up!  Hopefully the core library is just being persnickety and the functionality is still there!

I just tested Mind Wipe, which was one of the listed files, and it worked fine in-game with no issues, so I think we're in the clear. But do please let me know if you run into anything missing or have any last exceptions.

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I took a deeper look at the files, and it appears that what was happening was that an instruction to make a vampire leave after getting beaten in a fight wasn't firing correctly - that'll get fixed this week. All the other functions are working well. Thanks again for letting me know!

Thank you for checking so quickly!  Much appreciated!