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Day 3 - Monday 2nd of March 2026

I have been adding as much items and other entities as possible trying to get most of the kkontent done so that it can be then balanced. These are quite fast to add fortunately, just lines on a json file.

I stumbled upon the unscii font a while back: http://viznut.fi/unscii/, great work by Viznut. I'm using the unscii-16 variation:

That's only a small fraction of the total amount of glyphs - there are a lot. macOS luckily ships with a good enuf tool FontBook to search through them:

... so I don't have to step into the trap of creating an in-game editor viewer tool for now. The hex value U+0040 is the key UUID there which you unfortunately can't copy in anyway, so you have to squint your eyes, carefully write it down by hand, and make mistakes every single time.

Regarding the rendering, I'm not doing it as regular console text. I separated the glyphs to PNG files, used TexturePacker to export them into a sprite atlas that is then loaded into the engine's typical 2D sprite and tile renderers.

Next, a break