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Viktor’s Dream has a fun and surreal premise. Exploring strange places within someone’s dream is a very natural fit for the Strange Places theme.

The nostalgic snake mini-game was a highlight for me. It immediately brought back TI-85 calculator memories and added personality to the experience. That little touch gave the game some charm.

I did find myself unsure of the main objective. The idea of needing to be on time for an 8:00 am shift is introduced, but I wasn’t always clear on what specific actions I needed to take to progress toward that goal. A clearer task prompt or small objective tracker could help guide players without reducing the dreamlike atmosphere.

I also ran into a collision issue with the computer desk mesh, where I was able to walk through it. That may just be a small oversight, but tightening up colliders would improve polish and immersion.

Overall, there are some creative ideas here, especially as a solo project. With clearer direction and a bit more environmental polish, this could become a very cohesive and engaging dream experience.

Nice work getting it done in a week.

If you have time during the rating period, feel free to check out our game as well. We’re always happy to exchange feedback.