Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sinathir

Raising sim / survival game inspired by Princess Maker. · By QuentinWH

Sneak-peeks Sticky

A topic by QuentinWH created Sep 25, 2022 Views: 6,192 Replies: 192
Viewing posts 101 to 103 of 103 · Previous page · First page

Here is a preview of the new “campfire resting” screen

Every campfire in the game will let you rest. You will be able to distribute few points between vitality and endurance. The number in the brackets is the percentage you will restore.

Resting will advance time by half a day and you have to use all free hours in one go, so it will be better to rest only when you really need to.

Next patch will also include one new cutscene and some minor changes and fixes.

Preview of the new outfit you will get once you get promoted in the german faction.

Why not call it "German Uniform"? Looks realy cool btw,wonder if there will be armored version on a high level of promotions

(+1)

It’s not a proper uniform yet, just a colored tunic and trousers with pockets. Higher rank will get slightly different looking one with pouches, emblems and other details. Armored variants are planned too.

Small update.

I’m working on the new dungeon and I decided to make a system that will randomly stitch dungeons from predetermined rooms. It is quite similiar to how the endgame dungeon works, but much more complex. This new system will use roughly 120 different maps and will allow a single dungeon to have up to 16 of them. This means there will be a lot of variety.

To make things easier in the future, I re-use all those rooms for other types of dungeons, but change their looks by swaping tilesets and events. Here is a small example.

Both rooms have identical layout, but the looks are different and the type and amount of events is also different. This means I can use the same map multiple times and all I have to do is change the variable that tells me what type of dungeon you are currently in.

This entire system needs more testing and the maps them selves need to be finished, but if this works, I will be able to make new smaller dungeons more quickly and easily without them looking entirely same.

Viewing posts 101 to 103 of 103 · Previous page · First page