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Thank you for taking the time to play and for sharing honest feedback. We genuinely appreciate it.

You’re absolutely right that the “unlock without waiting” path isn’t immediately obvious to everyone. There is a weight-based solution in the first room, but we’ve heard from a few players that the hints weren’t as clear as we hoped. That’s really helpful insight for us.

The bugs are unfortunately on us. We pushed scope pretty hard for a one-week project, and some edge cases slipped through. We’re definitely taking notes for post-jam polish.

As for the character style, that was a deliberate choice. We experimented with lower-poly figures early on, but they didn’t carry the emotional nuance we were aiming for. Since the tone relies heavily on subtle expressions and voice acting, we decided to lean into more detailed models to support that atmosphere. Totally fair if that aesthetic doesn’t resonate with everyone though.

The pacing feedback is also valid. We intentionally leaned into discomfort and slowness, but we understand that it won’t click for every player.

Thank you again for giving it a shot and for keeping it constructive.