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(+1)

hey, it's huge! i believe you should just polish and add more content for everything you already have in the game (i.e. more battle formations etc). Some visual adjustments like autoscaling and font sizes are great quality-of-life features which would bump the impression IMAO

The impact of 100% fatigue is not very impactful so one couldn't understand they need to establish second party roster

The roguelike choices on the way are great though I did not fail even once: maybe the chances should be highlighted and tied to specific characters in the squad so you can understand which one would use which stat check and then will be unavailable for the rest of the run

The second main thing for autobattlers after proper squad\equipment management is about player agency during fights: potions were already mentioned, but there is much to think about skills and all this stuff

Being a game designer for 15 years (mobile mostly) I see tons of monetization points opportunities but won't corrupt you with them YET mwahahaha 

(+1)

Thank you for sharing your feedback and suggestions! You're right I think I'll need to find more ways to make the player agency more meaningful for battles. 

So glad to hear this from an experience Game Designer like you! Thanks for making my day :)