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(+1)

First of all, you finished a game that looks great overall — and achieving that in just 7 days is impressive. Great job!

Things I liked:

  • It’s a very solid and original game. I don’t understand why it has so few ratings — maybe the version submitted at the end of the jam had some bugs. I played v1.1 and it delivers a really enjoyable experience.

  • The camera mechanics, along with the SFX, music, and assets, all work in the same direction to create an immersive experience, almost as if you were exploring the depths yourself.

Constructive Feedback:

  • I would consider simplifying the number of available cameras. I understand what you were trying to achieve, but having too many can lead to player confusion. I would suggest limiting it to 3 or 4 cameras and perhaps introducing a mechanic where you need to repair them when they break.

  • I would also work more on the level design to make the intended path visually clearer. I understand that it’s an exploration game, and that aspect is well achieved, but it’s also important to think about the player experience and provide subtle visual cues that guide them in the right direction without making it too obvious.