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(1 edit) (+1)

impressive! 

thanks for those cool rules!

easy to understand. can be scaled from squad-level (5-10 minis per player) to company and bigger levels without slowing down gameplay.

rules for gas would be nice. not just for ww1 cause moving effect/death-zones can also work for sci-fi, horror and more

would be great to add weapon-creation guide to the point-system chapter. the list of premade weapons has some questionable entries...

shotguns work like expensive pistols with shorter range? no smg but three different types of machine guns? maybe i am getting something wrong.


anyway, thanks again for your generosity.

stay safe and healthy

Thanks for the feedback! 

  • rules for (chemical) gas
  • rules for gun weapon generation  

The latter (rules for weapon generation) I've come to a similar conclusion when doing Psychonics, so maybe I can revise my notes and put it out. The former, (rules for gas) I've never thought about, but that's a really good idea, I think. I'll have to work on it. 

Thanks again!

i have yet to give the supplements a good read-through but its a cool idea to put extra weapons into them. so if i keep my fingers crossed maybe a 1920s gangster/horror/noir/pulp/something-supplement will exist some day, including more weapons ;D

i know i am asking for to much!... most of it is allready possible anyways if we look at guns. it is only missing a smg (mp40/thompson/sten) and a lupara (sawn off shotgun). the rest is allready there.

you did a very fine job! so much cool input to help create an amazing world to have fun in.

cool references to classics in the psychonics-supplement! had to smile when i noticed the one for "the time machine". great idea!

can't wait to field my minis next weekend to try out if my gutfeeling is right but i am sure it is. solid work! ;)

have a nice day.