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A very interesting game! It took me a bit to realize I had to find the key, I was trying to interact with random objects but I wasn’t sure initially which I could pick up and which ones I couldn’t. There were also some objects I didn’t get to use, but maybe I had to keep re-playing the dream to find out.

Kudos for figuiring out how to do procedurally generated levels, they look cohesive so initially they seem hand-made. Great job there!

(+1)

Thanks! the levels are made of hand-made "chunks" right now that are procedurally re-skinned and re-colored, but we are planning to add some map types that have more variation between them (spelunky-style procedural generation for example).
There isn't much to interact with just yet, and most of the items don't do anything beyond a little animation and a sound. The main exceptions right now are the syringe, sword, crowbar, and bow, which all work as weapons.
We'll continue updating the game to add more interactions with those items in the future :)