Survived 13 cycles after I finally understood that you are NOT supposed to put the souls into the centre area. Took me long enough to figure that out. I think this is a really different and strange game. I quite enjoyed the vibe of the game. The music also makes the game feel really cool. It's just that the game suffers a lot from not enough explanation of how the game even works. For example, it would be nice to let the player know what the portals (?) created by the E button even does rather than "help manage souls" only. Anyway, I adore any experimental games, and I am fully aware these games are hard to make right. I will say that it's still a job nicely done, and keep up the good work!
Other things I like:
- Simple yet clear graphics
- Punchy effects for the purge, also the radial fill is nicely done in conveying the remaining time
Suggestions:
- It would be nice to decrease the downtime waiting for that "+10 souls" screen
- I would suggest making the purge feel punishing (e.g. red effect, big number -1 popping up) to encourage players to remove souls from the purging circle
- UIs should always be in front of everything, so no portals can block the UI