This was fun! I liked how dying gave you a boost on the next run. It felt a little bit ghosts & ghouls if you were going for that.
Some feedback:
- I liked the enemy variety, and the fact that they changed a bit on the final run was neat.
- Cool to have alternate routes in the level.
- The spikes hit-box was a bit on the punishing side. I sometimes "hit" a spike before I even got the opportunity to start a jump if the top of the spike is flush with the floor.
- I think it would have helped to have a little bit of "coyote time", where you can still jump for a moment after leaving a platform. There were definately a number of times where I meant to jump at the edge of a platform and just fell off instead.
- I had to cheese the last snake enemy by climbing to the top of the ladder and shooting in a way that barely clipped it, because it would just hug the edge of the platform otherwise. Seemed like slightly unfair enemy placement in that one spot.
Overall this was fun! It definitely felt like an NES or SNES game.