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This was fun! I liked how dying gave you a boost on the next run. It felt a little bit ghosts & ghouls if you were going for that.

Some feedback:

  • I liked the enemy variety, and the fact that they changed a bit on the final run was neat.
  • Cool to have alternate routes in the level.
  • The spikes hit-box was a bit on the punishing side. I sometimes "hit" a spike before I even got the opportunity to start a jump if the top of the spike is flush with the floor.
  • I think it would have helped to have a little bit of "coyote time", where you can still jump for a moment after leaving a platform. There were definately a number of times where I meant to jump at the edge of a platform and just fell off instead.
  • I had to cheese the last snake enemy by climbing to the top of the ladder and shooting in a way that barely clipped it, because it would just hug the edge of the platform otherwise. Seemed like slightly unfair enemy placement in that one spot.

Overall this was fun! It definitely felt like an NES or SNES game.

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Thanks for playing and for leaving a comment! I’m glad you liked the game, we didn’t use ghosts & ghouls as a reference to be honest, but I’m glad to hear that comparison and that it felt like an authentic SNES-era game :D

It’s good to read that the enemies were good, we were trying to get as much variety there as possible. We didn’t even have enough time to add all the ones we wanted, but at least we got some different ones on time. As they got stronger in later loops we wanted to make them look different too, like more robotic, but there was no time for that either unfortunately.

Interesting, I didn’t see that with the spikes, but I can see that happenning since the damage detection was simple in that case. I didn’t think of adding the coyote time! That totally makes sense for a platformer of this kind, we should add it as an improvement.

Ohh yeah I know which snake you mean. That’s on me actually, I placed it there. I actually thought it was kind of unfair too, since it would wait for you at the edge of its platform, and slash you as soon as you were in reach. Like you, I also found the cheese of shooting it from the other side, finding the right altitude to fire while in the air. That made me wonder if someone else would find that cheese, so I left it there. I’m really glad you found it too, since it gave me confirmation lol. But it’s true that it should be a bit more accessible than relying on a cheese to beat it.