Done all the levels, and I think the game is quite fun! It reminds me a lot of the flash game Shift, with a similar level rotating mechanics. The platforming challenges are quite nicely designed, clearly with quite some thought behind each level. I especially enjoyed the level with the grey box trapped in the centre of the room. It feels so satisfying when you finally get that cube outside the confinement and use it as a stepping stone. Nicely done. The 2D to 3D switch is also quite nice, though I would hope the game would collapse the dimensions instead of staying on the same Z position after changing to 2D. (think FEZ) It would definitely make the puzzle more enjoyable without some phasing through walls nonsense. Overall, this is quite nicely done as a jam game! Keep up the good work!
Other things I like:
- The eye in the little player cube looks really cute'
- Simple level design
- Sound is really nice too! Kudos for music composing in a jam
- Colour palette feels nice and not overwhelming
Suggestions:
- Downward shadow would be super helpful in judging where the cube is in 3D mode
- I would suggest some indicator (icon, text, whatever) to show whether the player is in 2D or 3D mode. It's sometimes really confusing when the white wall doesn't work, only to find you are in 3D mode
- Maybe defaulting to some angle like 15 degrees after switching to 3D mode?
- A level counter would be nice too