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(1 edit)

So! I'm going to add some further clarification into the book very soon, and it goes a little something like this:

EVOLUTION

A skill that grants the target a new and more powerful form that changes or augments their skills and items. Evolution skills never cost POWER  to use but may have cooldowns. 

Usually the standard way that I write out evolution skills is as follows:

[Character name] is EXILED and returns to the battlefield as EVOL WARRIOR [Evolved Title], when they return: [ A special ability of some kind]. [Duration: x turns] [Cooldown: Half of duration]

Here's an example:

Aeden is EXILED and returns to the battlefield as EVOL WARRIOR ENCODE, when he returns: He scans all enemies and becomes aware of either one of their traits or one of their Abilities. Scanned enemies cannot attack him on their first turn.

Evolution abilities are typically tied to a gadget called a driver, which is just a fancy word for a transformation device. I will also be releasing an example list of items that will include evolution gadgets. So stay tuned! I hope this explanation helps break it down in a better way! 

Hey thank you it really does help to clarify !

It's funny it read a bit like some Yu-Gi-Oh or Magic card.

Follow-up question, how would you do power up ? The same way or would you do it a bit differently ? Like by ditching the EXILED maybe ?


I would do it similarly to the standard format, but I'd drop the EXILED part and switch it out for a temporary BOOST.

Like maybe instead of being EXILED, the player gains the ability to move without paying a POWER cost. Or, they gain up to 3 new ABILITIES. Stuff like that. Depending on the theming, I'd go wild with it!