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8/8, balls wiggled (It’s 8/8 because 8 looks like a sack)

The aesthetic on this is top notch - I’m always a sucker for that sharp edged, pixel art adjacent art, and it’s rendered in such pleasing colours here. The UI is also really fantastic - the slide between the different screens is super satisfying, and there’s a real care to every element you see on screen.

The gameplay is exactly what it says on the tin - I love Spyro’s grumpy and wide-eyed gasp face, as well as the great voice acting work that was done for the actual gem fondling. I definitely wish there was some visual feedback for when you hit the upper limits of how fast you can actually go, but that’s my personal competitive/boundary pushing edge coming out! I also wish there was a way to full screen or natively zoom in the game; I ended up playing with my browser at 200% zoom to feel like I wasn’t squinting uncomfortably. While not directly jam related, I also love what you did with the background for your jam submission!

This feels like one of those jam pieces that knew exactly what it was going to be, set out, and did just that; so happy you found the opportunity to bring that prototype to life!