Nice game. I didn't like that i have to guess which random floaty thing gives something which does not so i ended up clicking everything frantically. Maybe a faint blue glow or something would help to communicate that its not a dud.
The trivia messenger keeps popping the UI up and down. Especially noticable on Xenon where it just flickers up and down while rushing through the messages.
Also once the extra ships are fully upgraded, might as well move the buttons to the very bottom or remove them all together to save space on the screen. A screen full of depleted buttons is terrible.
'Ship 2 - fully upgraded!" Thats all it needs.
The floating scraps sometimes spawn on top of each other, to the "ripe" one cant be clicked because the unripe one is in the way. Make the unripe ones back a layer maybe?
Molecule mode is somewhat underwhelming. Maybe recipes should be independent from the currently assigned ships. Sure it takes away the guesswork, but its useless in the endgame anyway.
I got the intress and cr kept early and left it over night. Took the autoupgrade and breezed through the endgame. Which was nice since theres no new content in the endgame anyway. Just feels weird that i could have basically softlocked myself for a week if i wouldn't have picked that upgrade. To be fair theres a second chance for keep cr later, but still. I don't think keep cr is optional because from Zn and up its just nothing new. Might as well not torture the player.
Buy, anyway. Lacks final polish. But overall. I enjoyed it more than a lot of other games. Good job.