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Thanks for your feedback! I've actually added a button you can tap to minimize the camera.

However, after reading your comment and others, I realized that most players find this feature difficult to use while playing. It seems that keeping the camera minimized by default is the best solution for focusing on gravity changes.

I'll make sure to fix this issue in the next update! Developing this game on mobile using the Godot engine takes some learning. Good luck in the competition!

I didn't see a button, where is it?

Thank you, good luck to you as well!

Thank you so much FiveLeafClover for the kind words and the support!

I totally agree about the camera. I actually have a 'Zoom' button in the game that looks like a Magnifying Glass 🔍, but as you and others suggested, it’s much better to have the zoomed-out view as the default setting so players don't miss the obstacles. I'll be making this change in the next update!

It's a bit of a challenge to balance everything while developing on Godot mobile, but I'm learning a lot from your feedback. Thanks again for the rating and for helping me improve the game!

Okay, just to let you know, at least when I played, there was no magnifying glass (that or I didn't see it). Guess it's not that big of an issue if that is going to be the default anyway. Glad I could help with the feedback.