First of all thanks for playing my game it means a lot.
When it comes to the 'erotic grapple' yes that is the screen that displays when you run out of willpower, it is not exactly how I want to do things going forward and will likely be reworked either in version 0.2 or one of the minor updates along between 0.2 and 0.3. From a game design perspective it is difficult to find the perfect way to do it, but I will be experimenting with enemies having a 'special attack' (for lack of a better word) that can also trigger something similar, but the difficulty comes from implementation, what feels good to players etc.
For example could add a lunge to the zombie enemies and pack based tactics to better make them more dangerous in groups but that causes more design problems down the line of "what if I add x feature, how is that going to interact?". For example, give Genevieve a block (which I will also be experimenting with on Tuesday) that leads to the design question of, if I make a lunge attack for the zombies how does that interact with blocking?
This is part of the reason I wanted to get 0.1 out the door, see how people respond to the current structure, although it is a fairly barebones combat system gauging right now what players find engaging and not is really valuable.
Regarding Absurd magical mishaps and transformations unfortunately a lot of the stuff I was doing had to be cut from 0.1 mostly due to implementation related issues, but I do intend to change this in 0.2 with fetishes such as breast and ass expansion (all toggleable by players in case its not your thing) and will be taking community suggestions on such content to include too *wink wink nudge nudge*
I will be going into more detail of what I'm working on and the priority list for version 0.2 in my devlog that I will release on Tuesday as I am forcing myself to take a break