I'm in my late twenties with *something* that causes fatigue and aches. I've had to give up a lot because of it: the dream job I'd worked my life to get, living with my best friend in a beautiful city... I moved into the garage my parents converted into a flat for me (so grateful!!) with the goal of spending a 'gap year' resting, finding out what's wrong, and getting treated so that I could bounce back and continue with the life I'd built for myself. It's been three years, still no answers, and getting worse.
So, a lot of Rae's story was very familiar to me, to the point where I was able to predict what was going to come next, so it's safe to say that this game depicted the experience of having an invisible illness extremely well. The cyclical nature of it, the guilt of the people around you trying to help. It was a wonderful game to play, and got the point across very clearly.
!SPOILERS AHEAD!
My main gripe is the ending, especially concerning Sadie. I'm really not sure why it was Rae who apologised when Sadie was the one who had said some really insensitive (and ableist) stuff. I'm not going to lie, if I'd just told my best friend about the psychological horror I've been living in and they responded by telling me I was making it up, I don't think we'd be friends anymore unless they did a LOT to make it up to me.
So, overall, really great game, just with some strange messaging in its conclusion.