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This looks amazing! I have been playing and DMing D&D for years, and I love it to death, but this just opened up a whole new world for me. With the stats so simple and skill checks and attacks simplified to 7/12/17+ for difficulty, I could use this to run any campaign or one-shot idea almost instantly.

Ik this is simplified and meant to work for any setting, but do you have any recommendations for how to treat magic? It could easily be defined by the player's imagination + a roll against the difficulty, but having some way to limit/increase with level the power or number of spells seems necessary. I'm not looking for a rule here, but I'd like to know if you have suggestions for how to handle it.