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Just tried this one. The SNES vibe is definitely achieved. 

For me there are two main standouts: 

-the main player character has excellent art and animations

-the music fits the mood perfectly


Some thoughts/feedback:

-It's difficult to know if/when an enemy has taken damage. There is an audio cue, but some sort of visual effect would be a welcome addition. It's clear a lot of attention to detail has been given to the player's art (the pixel art shadows from the player's fire attack is seriously rad), so I encourage you to extend that same mentality to the enemies. 

-It seems like most of the environment art is one texture that's been duplicated and stretched to fit whatever object it's being applied to. It's not the end of the world, particularly for a jam game, but it's pretty visually jarring.

-On the note of environment art, the first moving platform and the background of the level are almost the same color - it's pretty difficult to see. Some kind of lighting effect would be a welcome addition.

-Giving the main player character the fireball attack is 100% the correct choice.

-Given the PC has wings, I'd also like to see a little more done with them. Maybe like a double jump or the ability to glide short distances? Something like that.

Overall solid, I'd like to see where it goes with some polishing

(3 edits)

Thanks again for your feedback.  Also keep in mind the large skeleton in level one cannot be damaged.

Thanks for playing.