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Big fan of the "reflect" mechanic! Maybe the spamming problem can be solved by giving snowballs some sort of weight so that it can fall and hit the ground. But otherwise, I had a blast playing it!

Yeah, I think that would be a good idea. When I first designed the mechanic, the plan was for the reflect to send the snowball back and deal 100% damage. But like you said, it’s better if there’s only a small chance to actually hit the enemy with their own snowball. It would make it more challenging to land the hit when the enemy is closer to you. Thanks for the tip! I’ll add this and see how much I like it. 😊