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I'm very impressed by this. It's a great game. How did you manage to make it in just a week

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Hey, glad to hear that!

I’ve been working in game development for about 11 years now, and also have a lot of experience with project planning in general. Architecture planning is really crucial. In this project, for example, I focused heavily on modularity and used an event bus, which makes it easy to extend the game.

That way, you always have something functional, and when you have time, you can add another feature — or cancel one if it becomes too complicated. That’s how I managed to get quite a lot done in that time 😉