Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for the detailed feedback, I really appreciate it.

You’re right, unlimited rotation does open up ways to bypass intended puzzle paths. During the jam I leaned more toward execution difficulty rather than strict mechanic constraints.

I agree that adding restrictions could reshape the design space in interesting ways. Definitely something I’d explore in a post-jam version.