Good job on this game, the ambiance is pretty cool. I liked that the character reacts to each area encountered it compensates well with the fact that the items are not interactive and still build the story.
I just think the way the text are displayed should be changed a bit. First, if you're doing progressive display of your text, it's better to not center your text because it's a bit complicated to read with the words sliding to the left. So instead of reading as the text appears and make it dynamic, the reader is stuck waiting for the end of the line and grasping some words. Second when you have long text it's better, in my opinion, to let the user control when to display the next page, it's more for the narrative text between the temples, it's okay to make timed display in the temple.