I really appreciate the kind words! Re: campaign mode - yes, a major challenge I had in development was how to make the game both accessible to new players (with tutorials and bonuses so they don't keep on losing over and over, which isn't fun) but not super easy for experienced players (like me on my 100th time playtesting). A campaign/narrative mode with fewer hints, vs. a beginner/easy mode with bonuses and hints might be the way to go.